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3D DSRS 5.1 Audio Technology- The Subconscious Mind Is Highly Sensitive To Sound Origins And Character. So, We Expect A High Degree Of Auditory Coherence Between Sounds In Order To Register Them As Genuine. Since We Instinctively Sense When Sound Information Is Inauthentic, Recorded Audio Only Sounds ‘Life-Like’ To The Human Ear When It Maintains A Full, Natural Consistency. True Immersion Is Achieved When Audiences Are Offered Nothing Less Than A Natural Auditory Spread. 3D DSRS 5.1 Ch – (Three Dimensional Digital 5.1 Surround Sound) 4 Layer 3D Audio Mixing Recording Features The Critical Component In The Accurate Playback Of Native 3D Audio Content – Height – By Using A Speaker Layout That Constructs Three Vertical Virtual Layers & Three Horizontal Virtual Layers Around The Listener.

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3D DSRS 5.1 Audio TechnologyThe Subconscious Mind Is Highly Sensitive To Sound Origins And Character. So, We Expect A High Degree Of Auditory Coherence Between Sounds In Order To Register Them As Genuine. Since We Instinctively Sense When Sound Information Is Inauthentic, Recorded Audio Only Sounds ‘Life-Like’ To The Human Ear When It Maintains A Full, Natural Consistency. True Immersion Is Achieved When Audiences Are Offered Nothing Less Than A Natural Auditory Spread. 3D DSRS 5.1 Ch – (Three Dimensional Digital 5.1 Surround Sound) 4 Layer 3D Audio Mixing Recording Features The Critical Component In The Accurate Playback Of Native 3D Audio Content – Height – By Using A Speaker Layout That Constructs Three Vertical Virtual Layers & Three Horizontal Virtual Layers Around The Listener. This Advanced Configuration Is Capable Of Reproducing Highly Accurate, Native 3D Audio For A Superior Immersive Experience. Height Layer (30° Above The Lower Layer): The Most Important Layer In The Creation Of Immersive Sound Around The Listener. The Capturing Of Ambient Reflections In This Layer Allows To Deliver A More Natural Sound & Improve Sound Source Localization. Multitrack Recording Is a Process Where the Tape Is Divided into Multiple Audio Tracks Parallel with Each Other. Because They Are Carried On The Same Medium, The Tracks Stay In Perfect Synchronisation. Multitrack Recording – Also Known As Multitracking, Double Tracking, Or Tracking—Is A Method Of Sound Recording That Allows For The Separate Recording Of Multiple Sound Sources To Create A Cohesive Whole. Multitracking Became Possible With The Idea Of Simultaneously Recording Different Audio Channels To Separate Discrete “Tracks” On The Same Tape – A “Track” Was Simply A Different Channel Recorded To Its Own Discrete Area On Tape Whereby Their Relative Sequence Of Recorded Events Would Be Preserved, And Playback Would Be Simultaneous Or Synchronized. Which Gives New Dimension Of Sound And Its Splitting Effects And Listening Angle Coverage Of 360 Degrees Naturally And Eliminating The Errors By Recognizing The Hidden Information Of Composition And Bringing Them Natural Placement For Superb Listening Experiences Without Any Disturbing The Original Track Of Audio. Our  Sound Technology For Film Industry Is Naturally Suitable For All Kinds Of Movies & Creating New Listening Areas Sidewise & Above & Below Naturally By Eliminating The  Screen Blank Areas And Filling The Areas Naturally Creating The Virtual Effects Of Sound Wherever It Is Necessary With The Visualization. Our New Patent Filed Sound Technology Gives Totally New Dimension Of  Sound Technology Revolution To Film Industry Entertainment To Next  Level.

3D DSSR Audio Mixer –  Uses The Principle Of Extracting All The Smallest Unrecognized Audio information From Both, Music & Movie Soundtracks,. At The Input Stage Of 5.1 Ch Digitally Pre-Recorded Analogue Signals (Any Given Digitally Pre-Recorded Original Track Of Audio). The System Uses Input Analogue Signals Strength Quality To Transform 5.1 Ch (Dolby PrologicII)  Digital Signals Output Into 3 Dimensional Digital Stereo Surround Natural 360 Degrees Sound Output Without Consumption Of Extra Power. The System Uses Only One 2.1 Ch Stereo Powered Amplifier To Deliver The Desired Output Without Using Any 5.1 Ch Powered Amplifiers At The Output Stage. Any Type Of Original Sound Track Can be Converted Into a 3 Dimensional Digital Stereo Surround Natural 360 Degrees Of Sound.2 Channel Stereo Pre-Audio Signal –Input Dolby PrologicII  Output Conversion – Main LEFT / RIGHT / CENTER / LFE / & Surround LEFT / RIGHT Dolby Digital / DTS 5.1 Ch Audio Pre Signal Input – Dolby PrologicII 3D Surround Sound Output Conversion For 3D Sound – Sound Design Placement Can Be Done 360 Degrees Of Horizontally & Vertically Can Be Placed.  All Hidden Information Can Be Recognized & Enhanced According To The Composition Naturally Without Disturbing The Original Format.

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N-360 Sound Processor –  The N-360 Sound Deviser System Transforms High-Quality Digital Stereo sound into at least 5.1-channel three dimensional digital stereo surround sound natural 360 degrees sound technology naturally and provide listening experience with immersive surround sound effects. While all present day state-of-art sound technologies are using more powered amplifiers to give the desired output, the present invention provides desired output without using powered amplifier at output stage and transforms and delivers three dimensional digital stereo surround sound natural 360 degrees. The three dimensional digital stereo surround sound natural 360 degrees format of sound can be implemented to enhance the natural sound splitting effects virtually and naturally during videos playback by synchronizing sound with the actual sound source in three dimensional spaces and also n-360 sound processor gives the output of conversion of 3D DSSR 7.1ch of sound natural 360 degrees format of sound can be implemented to enhance the natural sound splitting effects virtually and naturally during videos playback by synchronizing sound with the actual sound source in three dimensional space creation naturally.

    <liclass=”responsive”>Dolby Digital 5.1 Ch Pre-Signal Input- Dolby Digital 7.1 Ch – Left, Right, Centre, Sub, & Surround Left / Right & Back Surround Top Surround Output Of Conversion & Pre-Signal

  • Dolby Atmos&Auro 3D &Auro 3D 11.1 Ch Audio Pre-Signal Input – Output Will Be 22.1 Ch Out Put Of Pre-Signal Conversion

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Technology Applications

Film Industry

Cinema Sound Is Set To Movie Warp Speed Into A New Age Thanks To New Techniques. Sound In Cinema Screen One Was Built For An Immersive Sound Experience. It’s Designed Like A Crisp Cathedral And The Sound Bounces Around You With Synchronicity And Thunder. The Actors’ Voices Are Like Gods Talking From A Higher Plain Of Existence.
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Media Entertainment

The Media And Entertainment Industry In India Consists Of Many Different Segments Under Its Folds Such As Television, Print, And Films. It Also Includes Smaller Segments Like Radio, Music, OOH, Animation, Gaming And Visual Effects (VFX) And Internet Advertising. Media Entertainment Are Computer-mediated Tools That Allow People To Create, Share Or Exchange Information, Ideas
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Social Media Entertainment

Social Media Are Computer-mediated Tools That Allow People To Create, Share Or Exchange Information, Ideas, And Pictures/Videos In Virtual And Networks. Social Media Is Defined As “A Group Of Internet-based Applications That Build On The Ideological And Technological Foundations Of Web 2.0, And That Allow The Creation And Exchange
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A / V Home Entertainment

Present Existing Audio Technology Formats For Audio -Video – Home Entertainment Is Having So Many Errors and Disadvantages also, By Using 3D DSSR (3D Sound Technology) Which Gives New Dimension Of Sound and Its Splitting Effects and Listening Angle Coverage Of 360 Degrees Naturally and Eliminating The Errors By Recognizing The Hidden Information
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